Telegram game W-Coin has introduced an inactivity rule ahead of its upcoming airdrop on The Open Network (TON). While this is standard practice for tap-to-earn games, it is unusually brutal for players.
Anyone who is offline for three days will have 5% of their supply burned each day until they log back in. By comparison X Empire, another tap-to-earn game, allowed players 30 days of inactivity before any tokens were touched.
“This ensures only active players shape the W-Coin ecosystem, increasing opportunities for them to earn,” W-Coin posted in a Telegram announcement, adding that it will help boost W-Coin’s price ahead of its launch.

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X Empire had similar messaging, claiming the burn was to “honor” its most loyal and active users. However some members of the community have said three days compared to 30 appears particularly harsh—especially in a genre as simplistic as tap-to-earn, that follows the basic clicker game premise.
Community reactions appear mixed. Some see it as an opportunity to have a proportionally larger share of tokens when the airdrop comes around. But others feel the rule is too heavy handed.
That said, W-Galaxy subscribers are safe from the inactivity burn. W-Galaxy is a premium version of the game available on two tiers, Complete and Lite, for 249 and 149 stars respectively—a Telegram virtual currency. For note, the minimum amount of stars you can purchase are 250 for £5.94.

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W-Coin’s hotly anticipated token launch on TON is set for sometime in December. Closely following will be the W-Coin airdrop, with 70% of the token supply allocated to eligible participants.
The game took a “snapshot”—the term that explains recording on-chain data from a specific moment in time—at the end of October. However, in-game progress and the mining phase continued presumably with another, and likely final, snapshot coming ahead of the token launch.
Once the final snapshot is taken place, the team will use this data to calculate player’s token allocations then prepare for the December token listing and airdrop.
Edited by Stacy Elliott.