‘BANANA’, an idle game within the TON ecosystem hit one million users in under 72 hours. With activation from some of the biggest players from TON, BANANA positions itself as a catalyst for mass adoption of Web3 gaming and increased user acquisition into the TON ecosystem.
With rapid adoption among both Web2 and Web3 gamers, the title boasts a total of 2.9 million in-game tasks completed by players, with 580,000 total social accounts connected to BANANA.
Powered by CARV, a modular data layer for gaming and AI, BANANA invites players into a world where they collect a wide array of Bananas, each with unique attributes and rarities. Clicking on Bananas rewards players with points (PEELs), which are transferable to USDT. Players can trade these Bananas for various rewards, including points and cash, ensuring engagement.
The launch of BANANA introduces a core pillar to CARV’s overall business strategy, alongside its established data infrastructure and flagship gaming platforms, bringing first party game development and adtech as key areas of its innovation.
“We have observed a rapid accumulation of users within the TON ecosystem,” said Leo Li, CGO of CARV. “Through BANANA, we aim to reach a broader demographic, accumulate valuable user data for CARV Protocol, and empower these users with data sovereignty, allowing them to partake in the value generated by their data. BANANA is just one of the many games that CARV will collaborate on to launch exclusively within the TON ecosystem in the near future.”
Key features of BANANA include daily Banana rewards, varying PEEL rewards based on Banana rarity, and opportunities for additional Bananas through tasks such as binding CARV ID, social media interactions, and referrals. Bananas can be sold to earn USDT and Peels, fetching different prices for differing levels of rarity, with the most limited Banana Matrixnana can be sold for 500 USDT. Moreover, players who bind and mint their CARV ID can leverage their in-game achievements for tangible rewards.
To play BANANA and begin earning, users can visit here.
About ‘BANANA’
BANANA is a TON-based idle game powered by CARV. Dive into a world of extraordinary Bananas, where every day brings new and thrilling discoveries. Collect an array of distinctive Bananas, ranging from glittering golden, to unique holographic varieties. Engage daily in this fruity treasure hunt, as users press their luck for a chance at earning the rarest Bananas. With engaging gameplay and endless variety, BANANA offers a novel, entertaining experience for all players.
CARV Protocol is a modular data layer that facilitates data exchange and value distribution across the gaming and AI sectors. It encompasses end-to-end data flow processes, including data verification, identity authentication, storage, processing, model training, and value distribution. With CARV Protocol, every individual can now own, control, verify, and monetize their data, revolutionizing how data is used and shared, by ensuring privacy, ownership, and control are firmly in the hands of individuals, pioneering a future where data generates value for all.
Contact
COO Victor Yu vito@carv.io
Disclaimer: Press release sponsored by our commercial partners.
GG Newsletter
Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.
Breda, Netherlands, March 27th, 2025, GamingWire
Forgotten Playland, the anticipated multiplayer party game, is officially out now! Players all across the world are invited into a whimsical world filled with chaos, competition, and camaraderie. Available on PC now, Forgotten Playland offers a fresh, fast-paced gaming experience where players embody the mischievous PlushKyns, adorable yet unruly stuffed creatures fighting for dominance in a forgotten attic.
Developed by Duckland Games and Vermil...
NICOSIA, Cyprus, March 11th, 2025, GamingWire
Global iGaming platform BC.GAME has announced plans to expand upon its first esports team led by a quintet of world-class players. The BC.GAME ESPORTS team will compete on the global stage in 2025 against the world’s best CS2 players and be complemented by the formation of new BC.GAME teams.
The creation of BC.GAME ESPORTS in 2024 has expanded the BC.GAME brand and spotlighted the platform’s innovative iGaming offerings. In the process, it’s raising...
London, England, February 6th, 2025, GamingWire
Metropolis World, a digital ecosystem where AI, gaming, culture, and commerce converge, has announced its TGE for $CLAY, scheduled for Thursday, February 6th, at 10 AM EST / 4 PM CET.
At the heart of Metropolis World, $CLAY serves as the digital currency driving an immersive ecosystem crafted for creators, players, and brands alike. From staking and governance to exclusive marketplace benefits and property ownership, $CLAY unlocks various opportun...