At the start of 2024, the first Telegram tap-to-earn game was a curiosity—an enigma. By the end of the year, the success of Notcoin had spawned a mini-industry that had drawn substantial demand. And yet, as quickly as Telegram gaming came, it also went, and it increasingly feels like its moment has passed.
When Notcoin launched back in January, we barely knew what to make of it. Why were people incessantly tapping a coin within a messaging app on their phones? Would there be a real on-chain token, or was this just some kind of meta-commentary on the crypto world?
There would be a real token minted on The Open Network (TON), and Notcoin opted to keep things simple: You tap and you’ll earn. That simplicity, paired with an alluring anti-establishment vibe and growing momentum around TON, ultimately drew 35 million players to the game within just three months.

‘We're Promising Nothing’: Telegram Game Notcoin Has 25 Million Players and a Soon-to-be-Real Token
Notcoin popped onto crypto gamers’ radar at the start of the year, as millions of Telegram players flocked to the chat app’s curious coin-tapping distraction—and were apparently mining billions of Notcoin in the process. But there was a curious catch: the coins weren’t real, at least not in the on-chain cryptocurrency sort of way. Now there are more than 25 million “Notcoiners” furiously tapping that same gleaming coin, competing in squads, and absorbing messages that are somewhat nihilistic but...
By the time the Notcoin airdrop delivered hundreds of millions of dollars’ worth of tokens to players, with that value surging to billions of dollars within weeks, tap-to-earn was ready to explode. And that’s where Hamster Kombat picked up the torch.
While still ultimately built around a tapping mechanism, Hamster Kombat shifted gears, taking the form of a very streamlined management sim as you launched and expanded your own crypto exchange—as a fuzzy hamster, of course.
As goofy as that premise sounds, Hamster Kombat hit hard. Within a couple months, the makers boasted of hundreds of millions of players as the game’s social media accounts surged.
And then things got weird.

‘Hamster Kombat’ Slammed by Iran Official as Telegram Game Claims 200 Million Players
Digital hamsters are reportedly taking over Iran—and the government isn’t too keen on it. Telegram-based crypto game Hamster Kombat has seen surging interest in Iran, according to a report Monday from the Associated Press, as local users flock to the simple tap-to-earn game ahead of its upcoming token launch. That interest has been seen broadly in recent weeks as the game—which primarily revolves around tapping the screen and lets players oversee a fictional crypto exchange as a hamster CEO—has...
Massage guns were reportedly selling out in Russia as players used their rhythmic, repetitive vibrations to manipulate Hamster Kombat’s tapping gameplay. And in June, an Iranian military official slammed the game’s growing hold on players in the country, suggesting it would impact the impending presidential election.
“One of the features of the soft war by the enemy is the ‘Hamster’ game,” said Iran’s deputy military chief Rear Adm. Habibollah Sayyari, according to the state-run IRNA news agency.
Telegram gaming was impacting the real world, and by the time Hamster Kombat said it had pulled 300 million total players in July, other games like Catizen and Yescoin were also surging with their own riffs on the premise.

Viral Telegram Game ‘Hamster Kombat’ References Trump Assassination Attempt
Telegram tap-to-earn game Hamster Kombat has gone viral, reportedly racking up a quarter of a billion players who are eager to get a cut of the upcoming token launch. And in the latest crossover with real-world events on Wednesday, Hamster Kombat served up a reference to last weekend’s failed assassination attempt against Donald Trump. The game’s new “Fight fight fight” special card reimagines the iconic photo of a bloodied Trump defiantly raising his fist, albeit with smiling cartoon hamsters....
A lot was riding on Hamster Kombat’s airdrop. A smash success would confirm the viability of the tap-to-earn model and its repeatability—that Notcoin wasn’t a fluke, and that a game that pushed into the mainstream could still deliver that kind of value at scale.
Instead, as many players would claim via social media posts, they got “dust.”
Hamster Kombat’s HMSTR airdrop in September delivered hundreds of millions of dollars worth of free tokens to players, effectively creating value out of nothing and rewarding players with real cryptocurrency. But with some 130 million players eligible for the airdrop, it was hardly surprising to see people wind up with maybe a few dollars worth of coins. And they were frustrated.

'Hamster Kombat' Players Gripe as Telegram Game Airdrop Delivers 'Dust'
On Thursday, the Telegram-based tap-to-earn game Hamster Kombat conducted its long-awaited airdrop, showering its users in HMSTR tokens. But whether players will continue tapping after that is an open question, with some users vocalizing disappointment online with their reward for months of touchscreen tapping. Out of the 300 million users who have played Hamster Kombat since late March, Hamster Kombat said that 131 million players qualified for the distribution—with another 2.3 million users cu...
Every notable Telegram gaming airdrop since Notcoin has been marked with similar discontent. In part, it’s because the airdrops have become so much messier, marked by complications as developers shifted away from the simplicity of Notcoin and attempted to monetize their players, all while funneling them into other games to fuel the hype cycle.
The cat-themed Telegram puzzle game Catizen, for example, pissed off a fair number of players by changing the airdrop eligibility factors right before the token launch, heavily favoring those who had spent real money to pay for perks.
Tomarket said it held its token generation event in October, but then the “tokens” provided to players wouldn’t be tradeable until TOMA had been listed by exchanges. Ultimately, the team admitted that it was an “in-game" token launch and that nothing had been minted to TON—and then a week before the airdrop, Tomarket said that TOMA would be minted on Aptos instead.
Interview: How 'Notcoin' Will Evolve After the NOT Token Launch
Open Builders founder Sasha Plotvinov speaks with Decrypt's Sander Lutz at Token 2049 Dubai about how he envisions Notcoin's expansion and evolution after the token drop—into something akin to the "Netflix of social, viral games."
As the year comes to an end, the makers of games like Tomarket and MemeFi are trying to explain to their players why their respective tokens aren’t worth much. Meanwhile, early Notcoin followers like Yescoin and Tapswap still haven’t launched their own tokens.
Hamster Kombat, meanwhile, is just sort of stuck in limbo after the airdrop. The team teased a “Season 2” overhaul with new gameplay, but missed its launch target by nearly two months as of this writing, with dwindling player counts and fewer updates in the official Telegram channel. Now the team says it’s launching three games as a “HamsterVerse.”
On top of the repetitive gameplay, the increasingly messy token launches, and players burned by deceptive promises, crypto industry attention has gone elsewhere in a more bullish market—back towards Bitcoin and surging meme coins.

Telegram Tap-to-Earn Gaming Is Huge. Can It Avoid Play-to-Earn’s Fate?
Telegram gaming has been one of crypto’s biggest winners in 2024. Hamster Kombat pulled in 300 million players ahead of this week’s airdrop, and Notcoin launched a token that neared a $3 billion market cap—a screen-tapping game yielding one of the 100 biggest coins on the planet. All of this revolves around the tap-to-earn mechanic, a simple concept with a growing list of variations and permutations. But has this model truly evolved upon the fraught play-to-earn gaming craze that dominated the l...
Experts are mixed on the future of tap-to-earn games. Some have said that the games need to be more engaging and more robust; others suggest that such simple tapping mechanisms should only be used as an onboarding and engagement tool for new platforms and projects.
Tap-to-earn gaming repackaged the play-to-earn craze from 2021, streamlining and simplifying the concept and making it more palatable for the masses. It worked, if only briefly, but a lot of the same underlying issues ultimately reared their head.
Is the next Notcoin just around the corner in 2025? Perhaps. But players and creators alike learned some tough lessons from the initial boom, and any illusions about tapping your way to crypto riches have quickly faded.